The technology industry market size was first estimated to reach (and surpass) the … Due to COVID, box-office revenue in the US plummeted by four-fifths year on year in 2020 to US$2.1bn. According to statistics, the trading volume for this specific period reached over $10 billion. In the last year during the global pandemic, people from all walks of life reached for video games to find joy, connection and a sense of belonging. According to gaming industry statistics for 2021, immersive gaming, also known as VR gaming, is about 20 times more interesting than traditional games. The entertainment industry is broad and constantly evolving as technological advances and market demands shift. Here are some statistics about the U.S. construction industry: U.S. construction put in place over 2021 is valued at $1.589 trillion . VR headsets … Revenue from Free to Play games amounts to over 85% of … The Online searches for "bikepacking" have increased by 42% over … Get in touch with us now. Companies like … Live events will be back, but different. Movies and Entertainment Industry Ebitda grew by 173.79 % in 4 Q 2021 sequentially, while Revenue increased by 34 %, this led to improvement in Movies and Entertainment Industry's Ebitda Margin to 5.6 %, above Movies and Entertainment Industry average Ebitda Margin. Request Now ! Levels have increased in 2021 by almost 74%, to peak at 53,200. What is the market size of the Arts, Entertainment and Recreation industry in the US? Employment in this industry is projected to decline slightly to around 51,200 in 2025. Online Entertainment Market Global Briefing and Future Outlook 2021 to 2026. The M&E industry can be partitioned into four main verticals: film, music, book publishing and video games. Arts & entertainment industry market size US 2021 | Statista The trend toward digital entertainment was accelerated in 2020 as revenue climbed to $61.8 billion, an increase of 31%. Digital media had accounted for over three-quarters of total theatrical, home/mobile entertainment revenue. Movies and Entertainment Industry Total Debt to Equity Ratio Statistics as of 4 Q 2021 Debt to Equity Ratio Comment Despite net new borrowings of 22.17% Industry managed to improve Total Debt to Equity in 4 Q 2021 to 0.14 , above Industry average. The industry includes both producers and distributors of entertainment formats and has been expanding into new areas outside of the traditional segments of radio, print media, television, music, and film. Tying the knot wouldn’t be as fun … The industry includes both producers and distributors of entertainment … ( EventMB, 2020) Safety continues to be the number one issue for event planners. The video gaming industry is undeniably one of the biggest … By 2030, India’s over-the-top … Video games impact people’s lives in meaningful ways beyond the intrinsic joy of play. Virtual reality market statistics predict that … Overview. The next full year’s data for reporting period April 2020 - March 2021 is due … In 2019, the events industry was valued at $1,135.4 billion and was expected to reach 1,552.9 billion US dollars by 2028, registering a compound annual growth rate of 11.2% … Industry market research reports, statistics, analysis, data, trends and forecasts. Entertainment Attendants and Related Workers: 13%: Gaming Services Workers: 21%: Gaming Dealers: 17%: Ushers, Lobby Attendants, and Ticket Takers: 8%: Ushers, Lobby Attendants, and Ticket Takers: 8%: Miscellaneous Entertainment Attendants and Related Workers: 6%: Amusement and Recreation Attendants: 12%: Tour and Travel Guides: 11%: … Key Statistics on Video Gaming Industry - Editor’s Choice. Delivery of food straight to homes isn’t a new practice. Growth in Internet advertising, live entertainment, gaming and filmed entertainment sectors are majorly expected to the drive the industry. Goldstein Market Intelligence analyst forecast that the global entertainment & media industry is set to grow at a CAGR of 4.2% over the forecast period (2017-2030). Approximatley 7.5 million people are … Take a look at the most … Netflix Financial Statistics state that as of June 06, 2019, the … Although this industry does not include all possible workers in the Arts, Culture, Entertainment and Design cluster, it is a good indicator of the general trends affecting the cluster. Africa OTT TV and Video Forecasts $ 1795 February 2022. E-books are becoming increasingly common and make up a good portion of present book sales. What is the market size of the Arts, Entertainment and Recreation industry in the US? (2021). It’s hard to predict what exactly will happen with events in 2021, but we do know that some trends created in 2020 to enhance safety and prevent the spread of the coronavirus … In March 2021, a year on from the start of the pandemic, nearly a quarter (23%) of all US cinemas were still closed. See this resource for a compilation of dispensary statistics for 2021, including … 50+ Restaurant Industry Statistics Restaurateurs Should Know in 2021 All great restaurateurs know how crucial data is to the growth of a restaurant. It also summarizes the mobile app industry statistics for 2021 H1. The U.S. media and entertainment (M&E) industry is the largest in the world. 1. 83.7% of event organizers believe their event budgets will be impacted by COVID-19 in 2021. Gambling statistics for 2021 tell us that as many as 80% of Australians gamble regularly. India’s Media & Entertainment industry is expected to grow to $55 … India’s Media & Entertainment industry is expected to grow to $55-70Bn by 2030 at 10-12% CAGR, led by OTT, Gaming, Animation and VFX. Industry Scenario. That’s not the only … Each segment is carefully analyzed for exploring its market potential. Request Now ! Get detailed COVID-19 impact analysis on the Events Industry by Type. IBISWorld's … As of April 2021, 60% of North American theaters reopened for the first time in six months. With the ever-expanding need for seamless communication, … In 2021, the digital market accounted for 72% of the combined theatrical and home market. This also includes advertising case analysis of top games and applications. The events industry size was valued at $1,135.4 billion in 2019 and is expected to reach $1,552.9 … Most eventprofs believe that in-person events will return in the second half of 2021 — 30% are betting on Q3, while 27.5% believe they'll return in Q2. This means that it increased by more than 700% from the previous quarter. As we look ahead to 2021, the media and entertainment industry’s sentiment, although challenging, remains nearly positive. The report covers the competitive landscape and current position of major players in the Global entertainment & media industry space. According to the FICCI-EY report 2021, the media and entertainment business is estimated to grow 25% to reach INR 1.73 trillion (US$ 23.29 billion) in 2021. The events industry size was valued at $1,135.4 billion in 2019 and is expected to reach $1,552.9 billion by 2028, registering a CAGR of 11.2% from 2021 to 2028. ( Bizzabo, 2020) The majority (65.5%) of event marketers believe their … Indonesia Over-The-Top Market by Component, Device Type, Content Type, Revenue Model, User Type, and End User : Opportunity Analysis and Industry Forecast, 2020–2027 $ 2131 February 2021. The U.S. M&E industry is expected to reach $804 billion by 2021, according to the Entertainment & Media Outlook by PriceWaterhouseCoopers. In the media and entertainment industry statistics, the global entertainment and media market is forecasted to reach approximately USD 6,709.4 billion by 2030, with a … Family/indoor Entertainment Centers Market Statistics: 2030. 1. Music industry … At Upserve, we believe … The Present Impact of Over-the-Top Services in Sub-Saharan Africa $ 4000 April 2020. 2021 H1 statistical highlights … At $717 billion, it represents a third of the global M&E industry, and it includes motion pictures, television programs and commercials, streaming content, music and audio recordings, broadcast, radio, book publishing, video games, and ancillary services and products. Industry Scenario. Nollywood was valued at $3.6 billion in 2016 and is projected to be worth $6.4 billion by 2021. Events refer to public gathering of populace art at a determined time and place. Similarweb. Media & Entertainment Market Landscape is expected to register a CAGR of over 13% during the forecast period (2021 - 2026). The rapid evolution of technology has transformed the media and entertainment industry, along with the integration of new disruptors for generating profitable growth across the sector. That’s not the only thing interesting about gambling demographics in Australia. They should understand the economic needs of consumers. Gambling statistics for 2021 tell us that as many as 80% of Australians gamble regularly. The engineering industry will derive great benefits from the adoption of VR. In this section, we will uncover the current state of event marketing budgets. That’s why the industry takes in about $18 billion every year. The total U.S. industry market size for Bars & Night Clubs: Industry statistics cover all companies in the United States, both public and … Indian M&E sector is expected to grow at a CAGR of 13.7% to reach $30.6 bn by 2023. The entertainment industry is broad and constantly evolving as technological advances and market demands shift. Accessed April 2021. Video Game Industry Statistics. Workforce Statistics. Industry market research reports, statistics, analysis, data, trends and forecasts. Trends evident in the media and entertainment … Fitness Industry Statistics 2021 (Editor’s Choice) The total market size of the global fitness club industry is over $87 billion. (RIAA) Entertainment and Media Leader PwC Southern Africa September 2017 I am delighted to announce the launch of this year’s expanded Entertainment and media Outlook: 2017–2021, … , Dec 7, 2021. India'sedia m and entertainment (M&E) industry is expected to expand at a CAGR of 3.24% between 2019-20 and 2021-22 to reach US$ 25.56 billion by 2021-22 due to acceleration of … A study on the global music industry has shown that the worldwide live music industry will manage to generate total revenue of $31.49 billion by 2023. (IFPI, 2020) Besides, music streams accounted for 75% of the total industry revenue, dwarfing the revenue generated by physical (12%), digital downloads (11%), and sync (3%). The trading volume in August alone surged to more than $5 billion making it a record-breaking month. The entertainment industry will lead the way, bouncing back from a more subdued year in 2020. Allied Market Research recently published a report titled, “HDPE Pipes Market by Type (PE 63, PE 80, and PE 100) and Application (Oil & Gas Pipe, According to … 55% cited safety concerns as the biggest obstacle to hosting live events. Indian M&E sector is expected to grow at a CAGR of 13.7% to reach $30.6 bn by 2023. The Film Industry is worth $42.5 billion, being vastly overtaken in the entertainment industry by Gaming, which is now worth $145.7 billion. On the trailing twelve months basis Ebitda Margin in 4 Q 2021 grew to 4.1 %. Cannabis industry statistics are increasingly easy to track and the industry is booming across North America. cruise industry, has released the annual 2021 State of the Cruise Industry Outlook. One report, for example, shows that “Live video grew by 93%, with an average viewing time of 26.4 … In 2021, 17.7% of people will use VR in the US. Media & Entertainment Market Landscape is expected to register a CAGR of over 13% during the forecast period (2021 - 2026). It also witnessed the growth of its use outside gaming and entertainment. Amid recurring COVID-19 surges, people sought more media and entertainment at home, while often avoiding larger in-person events. Tech industry is expected to reach a $5 trillion market value by the end of 2021. Live streaming is growing fast. 4. Dublin, Aug. 23, 2021 (GLOBE NEWSWIRE) -- The "Analyzing the Insurance Industry in the US 2021" report has been added to ResearchAndMarkets.com's offering. (Business Wire, 2021) The global digital music revenue in 2019 hit $1.5 billion. The Asia-Pacific media and entertainment market is expected to register a CAGR of 7.2% during the forecast period (2021 - 2026). And digital transformation trends for media and entertainment industry focused on things like the increase in video ads, a clamour for digital experience, and a rise in mobile data usage due to such high demand. Let’s explore the biggest media and entertainment trends for 2021. Design firms, marketing outfits, and even in people in medicine found many uses. Web-based entertainment is becoming popular as well, and as the general public is able to watch television shows and movies online. Research firm PwC anticipates revenue from media and entertainment will reach an estimated $2.2 trillion by 2021 The music industry earned $43 … Domestic Revenue: In the U.S., the theatrical, home/mobile entertainment market in 2020 totaled $32.2 billion, down 11% from $36.1 billion in 2019. As such, box-office revenue is set to recover at a 37.3% CAGR over the forecast period. The Growth of Live Streaming in 2022. Advertising Global Industry Almanac - Market Summary, Competitive Analysis and Forecast to 2025 $ 2995 April 2021. The vast US$2tn entertainment and media (E&M) industry contains some sectors that were among the most ... Perspectives from the Global Entertainment & Media Outlook 2021–2025 … E-Mail Chart Download Spending should recover in 2021 as live entertainment returns. 14. 1. 10. The post Cement Admixture Market Research Report, Top Key Players, and Industry Statistics, 2021-2028 appeared first on Market O Graphics. As of April 2021, according to an analysis of the most trafficked websites worldwide, 2 porn sites are in the top 10 most visited sites, with a third porn site coming in at 13th (Xvideos, Xnxx, and Pornhub at 7th, 9th, and 13th respectively). While most data are obtained from employer or establishment surveys, information on industry unemployment comes from a national survey of households. The latest research report on Online Entertainment market ascertains and evaluates all the critical … A total of 55 directors were attached, with 12.7% (n=7) women and 87.3% (n=48) men. And it all translated into big business. While the wedding industry is going stronger than ever, certain factors and trends are influencing the numbers each year. Pandemic consumption patterns are here to stay. Arts, Entertainment and Recreation in the US industry trends (2016-2021) Arts, Entertainment and Recreation in the US industry outlook (2021-2026) poll Average industry growth 2021-2026 : x.x lock Purchase this report or a membership to … Top websites ranking. Global Entertainment & Media Industry Outlook 2017-2030, has been prepared based on an in-depth market analysis from farm market experts. The global location-based entertainment market size was valued at USD 3.05 billion in 2020 and is expected to expand at a compound annual growth rate (CAGR) of 34.4% from 2021 to 2028. Global Public Relations (PR) Tools Market Size 2022 By Share, Industry Statistics, Trends Evaluation, Business Challenges and Investment Opportunities Analysis … IBISWorld's statistic shows that as of 2022 the market size of the Arts, Entertainment and Recreation industry is $307.6bn an increase of 11.64% from 2021. The video game industry revenue statistics will blow your mind: Fascinating Video Game Industry Stats (Editor’s Choice): Free-to-play games generated 80% of the total … (Source: Swag Soft) According to VR statistics for 2021, the implementation and development … Trends evident in the media and entertainment industry prior to COVID-19 – such as the growing market dominance of digital sales, streaming services, gaming and user-generated content – were hastened by the pandemic. The mobile game industry is one of the highest performing industries globally in 2020. 2021 outlook for the US telecommunications, media, and entertainment industry 4 1. Most theaters, concert halls and cinemas were shuttered for at least a year and … This has improved somewhat compared to 2021 (50.9 days). Trends on the Demand Side of the M&E The demand side are the users, you and us, who create the demand for a product. However, U.S. box office revenue is still 76% lower than it was the same month prior to the Pandemic. In 2021, the third quarter was a huge quarter for NFT trading. General Wedding Statistics. Wedding Trends and Entertainment – Facts and Statistics. Games are a source of entertainment and comfort for millions of people across the country. Global industry revenues are expected to bounce back strongly. The Global Robotics in Entertainment Market 2021 is segmented as per type of product and application. Digital Technology Trends of Media and Entertainment in 2021. With the reopening of cinemas and amusement parks and strong … The ESA’s 2020 Essential Facts About the Video Game Industry answers frequently … In 2021, all these things are likely to continue. Get detailed COVID-19 impact analysis on the Events Industry by Type. That’s why the industry takes in about $18 billion every year. Industry analysis. Since spring 2020, the COVID-19 pandemic has been stimulating structural challenges and trends that have … Film In the media and entertainment industry statistics, the global entertainment and media market is forecasted to reach approximately USD 6,709.4 billion by 2030, with a CAGR of 10.40% during the forecast period. The entertainment industry is constantly evolving with new innovations and ideas for the market. In-person events will see a robust return in 2021, as … (Business Wire, 2021) In 2019, the global market for music streaming was worth $26 billion. Riding a wave of opportunity. As of April 2021, according to an analysis of the most trafficked websites worldwide, 2 porn sites are in the top 10 most visited sites, with a third porn site coming in at … All of the … The rapid evolution of technology has transformed the media and entertainment industry, along with the integration of new disruptors for generating profitable growth across the sector. Five Media & Entertainment industry trends to watch in 2021 1 Dance hall is emptying out … time for networks and independent studios to find partners. Consolidation catalysts for media and entertainment companies are clearly defined. ... 2 Life is better when we’re connected. ... 3 Live events will be back, but different. ... The global video streaming market size was estimated at USD $50.11 billion in 2020 and is expected to reach USD $59.14 billion in 2021 – considerable growth undoubtedly bolstered by our time spent at home. Renewing the focus on customers’ needs It is important for M&E companies to understand consumer needs and behavior patterns in order to develop services that both attract and retain customers. The music sector also recorded significant growth over the years. As the M&E navigates through the troubled … Market Size & Industry Statistics. Pandemic consumption patterns are here to stay. 2021 Essential Facts About the Video Game Industry reveals a lot about today’s video game players. Total GGY for the industry was £5.9bn in the half year reporting period April 2020 - September 2020. 27.3% (n=15) of the 51 top-grossing films of 2021 were directed by … This year, digital ad spend in the US entertainment industry will drop by 6.9% to $7.03 billion. Order Delivery Statistics. Global industry revenues are expected to bounce back strongly. The COVID-19 pandemic created a major upheaval in the entertainment industry. New(ish) Sports Sprout Up. This is a gender ratio of 6.8 to 1. Thanks to global recession, the value of the worldwide entertainment and media market fell … Netflix’s Net Worth is $155.53B. Following a year unlike any other in the history of the industry, this report offers a look at the trends and … The world holds over 200,000 health and fitness … This section provides information relating to employment and unemployment in arts, entertainment, and recreation. In 2019, digital accounted for $45.5 billion worldwide; last year it ballooned to $71.9 billion. In 2021, the media and entertainment industry saw continued changes from technological progress, evolving generational behaviors, and ongoing impacts from the global pandemic. The MTTR for patching/configuring a system with a critical risk was 61.4 days, which is also a little faster than … More than 57% of all game developers reside in the US. 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