There's the 'magic number' point of higher-difficulty . We ultimately intend to recreate all eight of the Long War classes: Assault, Infantry, Scout, Sniper, Rocketeer, Gunner, Engineer and Medic. Additionally, you should complete the "Muton Autopsy" research as soon as you are able to, as it replaces your regular grenades with Plasma Grenades, increasing all their stats. 80. Playing with grenade damage falloff makes the other grenades more useful since you can't just kill everything within an 5 tile radius with two plasma grenades. New to XCom 2 is the armor mechanic. Acid left by the grenade will not spread through walls. Except for the rocket launcher and blaster launcher (best one by far). - Being able to deal persistent damage also helps . This is typical of grenades for whatever reason. Grenadiers focus on demolitions and heavy weapons. We've already seen it at work with the improved Sectoid, and now we've discovered the Muton has also received a dose of human genes.. An Acid Grenade is an explosive weapon and utility item in XCOM 2 . Acid bombs shred a significant amount of enemy armor, more than any other grenade type. In XCOM 2, the grenades themselves are much more viable: you still get the corpses of any enemy you kill, and you don't source your alloys and elerium from the tactical layer. Sort sheet by column A, A → Z. This console command would give you 1 Storm Shotgun. So they get exploded and shredded and then fall comically to their death. Last update: Wednesday, May 11, 2016. They have the same shredding potential as frag/plasma, too. Grenades Shred Armor, but Frag/Plasma Grenades also smash Cover and all grenades force damage on a target without regard to Defense, making all of them useful against soft targets. Truck explodes, killing the Commander and removing Cowami's mark. XCOM 2 Item Analysis: Experimental Grenades. Molotovs count as grenades, but they don't bounce, and have a short many people are simply treating my old story as a drunken B lsh t, asking how XCOM could be armed with plasma or magnetic at that time..THIS IS WHY I did not tell the old story, beca . Use regular/plasma grenades like you do (blow up cover) 2.) The Muton AI likes to close in and use the . Use regular/plasma gremades to destroy roofs that turrets are on so they fall and Insta kill the turret. XCOM 2. Muton | Enemies XCOM 2 Guide. Now that we've finally deciphered the aliens' devastating weapon technology and can develop beam weapons of our own, we can build rifles that will be the match of any enemy our soldiers encounter in the field. Damage 2-7 Shred 1 Pierce 0 Radius 4 Mediu. . . They make killing gatekeepers and sectopods easier if you don't have other means of shredding. And yes - the game tries to force you to do stuff when really its nothing like the optimum time. XCOM 2: A Guide to Defeating Every Type of Alien in the Game Part 1. Gas is a solid aim debuff . Back in the early days of XCOM 2 (pre all the expansions and WoTC) they were insanely overpowered, they got . - Desert Fox launches a plasma grenade at Archeon, Trooper, and Lancer, killing the Trooper. Experimental Grenades work a lot like Experimental Ammo, including costing the same and taking just as long to build (10 days by default, 16 on Legendary, half those if an Engineer is assigned to the Proving Ground), it's just the final result is a grenade. Gas has the best radius. XOne PC PS4. Enemies burned by acid will take additional damage over multiple turns ( Acid burn ). Now that the aliens have access to our DNA, they're using it to manipulate their own genomes. You should always carry 1 or 2 of those grenades around. The benefit of human genetics means the Muton now pairs its established brute force with the cunning intellect of the . XCOM 2 is a lot more mod-friendly than its predecessor, which is great news for people with the time and knowledge required to create their own modifications and content. This allows the Grenadier to become a tank and improves their survivability. You need to shred . Incendiary/Gas grenades will deal full damage, regardless of enemy type. Therefore it is extremely useful to know to where to get them. Once you upgrade them to bombs, acid bomb is useful for its 4 shred and applying acid (only andromedons resist it, I think, and the acid damage is done before enemy turn). (upgrades to Plasma Grenade) Smoke Bomb* . Linux Macintosh PC . They're quite durable, with 8-11 health and 1-2 armor, depending on difficulty. But sure they have their downsides. XCOM 2 Equipment Analysis: Primary Weapons Part 2. . By InterventoR / Jul 21, 2017 Guides. All Discussions . . Next Enemies ADVENT units Prev New technology Autopsies. - Spirit suit. XCOM 2 suffers from this in a more general, fundamental, non-obvious way. Armor Shredded 2 Effective Range 10 A Plasma Grenade is an explosive weapon and utility item in XCOM 2. They are armed with three weapons: Plasma Rifles, which deal 4-6 damage and shreds 1 armor; a bayonet attachment for melee combat, dealing 6-8 damage; and Plasma Grenades, dealing 4-5 damage and shredding 2 armor. Sticky Grenade / Bomb: Single Target, deals 4 / 8 damage and shreds 2 / 3 armour. that Gatekeepers can actually be heavily damaged from EMP grenades/bombs, and can even have a chance to be stunned by them for 2 turns!. This guide gives you an overview of all unlockable equipment in Xcom 2. - WAR Suit. This mod allows you to train a number of the Advent alien troops to fight for you. Additionally, they tend to use their plasma grenades, which can damage even 4 of your soldiers at the same time, taking up to half of their health bar in the early game. Working against all types of enemies also means that mechanical units will avoid acid pools if possible compared to fire or gas saturated tiles. . The soldiers armor will mitigate 2 points of damage and the soldier will receive only 4 damage. Thankfully, while you only get one copy per . Incendiary Grenade / Bomb - High damage and sets enemies on fire. And, though you didn't ask for it, why . XCOM starts with an unlimited supply Plasma Grenade: 4-8: 10: 3: 9 Environmental Damage Shreds 2 Armor Plasma Grenades: 10: 1: 0: 1-5 Shaped Charge-3: 2: 100 Environmental Damage -10----- Flashbang Grenade-12: 5: Disorients enemies XCOM starts with an unlimited supply Smoke Grenade-15: 5: Grants +20 Defense and negates flanking bonuses while in . Just as with the previous game, in XCOM 2 grenades are your default Item you don't need to. M erge cells . Their primary weapon is basically the same as ever, just renamed from LMG to Cannon, while their secondary weapon fills a lot of similar roles as far as terrain destruction and area-of-effect damage, but is fairly different in details. Grenadier is a Class or Specialization in XCOM 2. Tbon110 6 years ago #1. This allows for greater grenade range and grenade capacity.The grenadier gains an extra inventory slot that may only be used for grenades. [XCOM] XCOM 2: War of the Chosen Announced - The Real War begins in August « 1 … 14 15 16 17 18 19 20 … 100 » For a quick example, let's say a soldier with 2 points of armor is shot by a 6 damage laser. They upgrade and replace frag grenades once the Plasma Grenade project is completed in the Proving Ground facility. So I just learned from Are Gatekeepers vulnerable to EMP Bombs? Aliens and MECs will use grenades if you have 2 soldiers close to one another . It's also highly . Last update: Wednesday, May 11, 2016. "CritUpgrade_sup" is the cheat code for the Superior Laser Sight item. 4.) In the following screenshot, I used an EMP Bomb on an undamaged Gatekeeper, and it took something like 12 damage, and was also stunned: Gas grenades also still cause shred and explosion damage, in addition to the dot. Fire Grenades's fire damage already pierces all armour and never shreds (with only Technicals with Phosphorus damaging and shredding robots). I was able to "Succeed" at the mission by dropping the VIP and blowing his limp body up with plasma grenades, but this loss puts my campaign on a knife's edge. A single plasma grenade also . " Notes Has an accuracy, which is calculated similar to Shotguns for everyone but Grenadiers. 3.) Plasma: 4-5 damage, 2 Shred, radius 3, 10 range. AddItem CritUpgrade_sup 2. You can miss out on item drops, but those can be bought if necessary, and you only lose out if the grenade does the killing. In Xcom 2, you can get new equipment in many ways. "Serving as our demolitions experts. Discussion in 'All . shred some armour with a grenade from another soldier first but this is not super important), inspire the ranger 2 times or use teamwork you can get up . For more help on XCOM 2, . The Plasma Rifle is a primary weapon in XCOM 2. C lear formatting Ctrl+\. Integnos 6 years ago #4. If you want to destroy covers, the regular grenades, Frag Grenades, are best for the task. The Andromedon's rifle attack might also shred armor, but I haven't been able to confirm this yet. The Grenadier Class in the game is equipped with a grenade launcher and a minigun. Best Xcom 2 tips and strategy to own Legend Ironman and take back earth. Same with training centre and AWC (you want a resistance network after the 2 buildings i mentioned above). In addition to that there do more damage than a plasma grenade and shred armor as well. Only 1 more armor shredded doesn't seem like much, but against the heaviest armored enemies (Gatekeepers, MEC3s, Sectopods, and Hive Queens) this can be essential. I agree that plasma trumps the experimental grenades in unmodded XCOM 2. XCOM 2 starts with the premise that Humanity lost the fight for Earth and are now citizens living under the rule of an occupying Alien force that doesn't have its people's best interests in mind. In spite of the fact that Enemy Unknown was a pretty difficult game in its own right. Text r otation . Now that the aliens have access to our DNA, they're using it to manipulate their own genomes. The soldier's survivability could be further improved with armor and items that gives the soldier more armor (such as the E.X.O. Gas, fire, and acid grenades do not break enemy cover. Burn prevents the usage of abilities. (If you do not see the Andromedon but you see the others, you probably need to load a game, which did not have a previous version of the mod activated.) [WOTC] WSR Weapon Skin Replacer - Core . MEC basic rifle attacks, as well as their Micro Missile barrage. Test Area. If you have plasma grenades but have yet to upgrade your experimentals, use plasma. Boring, but Practical: Back when the XCOM 2 website tracked global campaign statistics, the humble ADVENT Troopers accounted for 17% of all slain XCOM operatives, nearly twice the kill rate of the second most dangerous enemy, the Muton, and their 9% kill percentage. Enemies burned with acid may take additional damage . Basically this is meant as a guide for the 'Enjoy Suffering mod. 0. . Demolitions Expert skills Corporal --- Blast Padding - Your gear includes layers of extra padding and blast plates, granting a bonus point of Armor and 66% less damage from explosive attacks. After your concealment breaks (given the case that your mission started concealed) they're almost useless. The gang of rookie recruits I start with is a meagre band of Resistance fighters, leftovers of the XCOM organization that fought and lost to the . not good enough when it's a Plasma Grenade coming out of an Advanced Grenade Launcher. - PsiAmp 2 gated behind Elerium tech and requires a sectoid corpse instead of codex autopsy/codex corpse - Made Mind Shield cheaper - Shredder Rounds provide 2 shred instead of 1, now cost 1 crystal in addition to 1 alloy. Tactical Info Acid grenades shred more armor than a standard frag grenade. A l ternating colors. Incendiary has the best upfront damage. Mutons also have melee attacks that can deal damage in large quantities. Enemies burned by acid will take additional damage . Table View. The one genuinely new concept the XCOM 2 geoscape layer introduces is the concept of time as a resource. Acid Grenade / Bomb - Shreds more armor than a frag grenade, applies Acid to those hit, and leaves acid terrain tiles on the map for a few turns. It you need a large explosion or a vehicle destroyed, this is your go to Class. And it makes sense; Troopers don't waste time doing fancy Psionic moves that . Text w rapping . Gas Grenade / Bomb - Larger area grenade that deals damage and poisons enemies hit. The Sectopod's basic laser attack. A l ternating colors. [XCOM] XCOM 2: War of the Chosen Announced - The Real War begins in August « 1 … 65 66 67 68 69 70 71 … 100 » Blast Padding Blast Padding is the defensive counterpart to Shredder, giving the Grenadier armor instead of letting the Grenadier shred it. The benefit of human genetics means the Muton now pairs its established brute force with the cunning intellect of the . They're quite durable, with 8-11 health and 1-2 armor, depending on difficulty. Now armor refers to a damage mitigation provided to the wearer. Text w rapping . Suit) effectively making them a good candidate for . so you're stuck with a low damage weapon with one upgrade slot despite having an OP skill like overdrive and native . XCOM 2 Grenadier Class Guide. . Is it just me or do most of the heavy weapons kind of suck? You'll need to use normal or plasma grenades to break enemy cover. In XCOM 1 the geoscape was somewhere you went to kill time while you waited for the next mission to pop up or the next piece of research to complete. It is equipped with a plasma rifle, dealing 9-11 damage and shredding 2 armor. . - EXO-Suit. 1,520. XCOM 2 - All Long War 2 Classes in Steam Workshop. Text r otation . Frag: 3-4 damage, 1 Shred, radius 3, 10 range. As the amount 2 has been specified, this command would give you two superior laser sights. the Grenadiers provide heavy ordinance delivery whenever and wherever we need it." Throws a plasma grenade in the direction of the Advent Commander and his cover; a truck. Grenadiers focus on demolitions and heavy weapons. So r t range by column A, A → Z. Grenade attacks (from any unit). Acquisition: Unlocked at start of game. Plasma Grenade: 5-6 damage, 10 range, 3 radius, 2 shred : Muton Autopsy: Incendiary Grenade: 4-5 damage, 10 range, 3 radius, 1 shred, chance to apply "burning" effect, more blast damage than others: 1 Elerium Core; Experimental Grenade : Acid Grenade: 3-4 damage, 10 range, 3 radius, 2 shred. XCOM 2. These units are organic, but they wear armors. You can train a Soldier to be a Grenadier in the Guerrilla Tactics School in 10 Days. A grenadier spec'd with Shred, Heavy Ordnance, Volatile Mix, and Salvo and supplied with acid and plasma grenades can get you off to a good start. The item ID for the Storm Shotgun is 'Shotgun_BM'. It you need a large explosion or a vehicle destroyed, this is your go to Class. So r t range by column A, A → Z. As a long-time veteran of the series, I was delighted to see that Firaxis opted to make XCOM 2 even more challenging than its predecessor. which is why you should open the encounter with a grenade, which will shred its armor, after . which is why you should open the encounter with a grenade, which will shred its armor, after . AP rounds are also heavily effective because in general taking turns throwing grenades in order to shred armor is a luxury you may not have especially against the Archon King who can take off in the . Tactics. . Grenadier is a Class or Specialization in XCOM 2. The grenade version of that is getting the enemy to post up on a roof, and then tossing the grenade so that it takes out the roof they're standing on and the floor of the second story at the same time. Like the black site mission. 4.36 . Sort sheet by column A, Z → A. We've already seen it at work with the improved Sectoid, and now we've discovered the Muton has also received a dose of human genes.. They have the bonus advantage of setting most enemies on fire/poisoning them. It is an extremely heavy enemy, appearing in the endgame armed to the teeth. The console in XCOM 2 can be enabled by adding -allowconsole to your game's launch options. . "Serving as our demolitions experts. - All Plasma tier weapons gain 1 Rupture. Acquisition: Available by default/unlocked by Plasma Grenade Project. 0. . As with the Conventional Rifle, the Conventional Cannon is a step up in damage over its prior-game counterpart, the Conventional LMG, with crit ranges equivalent to the prior game. Additionally, they tend to use their plasma grenades, which can damage even 4 of your soldiers at the same time, taking up to half of their health bar in the early game. The Grenadier is XCOM 2's equivalent to the Heavy: a soldier weighed down by a heavy primary weapon and a secondary explosive-launcher. Main Console Commands. XCOM 2. Plasma Grenades: Shred 1 Armour. And on the flipside, most anti-soft-target effects are either not very good (eg . It can also launch an acid bomb, which deals 5-7 damage and shreds 3 . Andromedon's Acid attack. Boards. Grenade launchers do not offer a direct increase to the amount of damage that grenades inflict, but allow the soldier to launch them at longer distances, increasing their blast radius as well - by selecting appropriate abilities, Grenadiers can turn grenade launchers into weapons of mass destruction, capable of leveling whole buildings and damaging even 4 enemies at the same time. The Muton AI likes to close in and use the . Conditional f ormatting. You can train a Soldier to be a Grenadier in the Guerrilla Tactics School in 10 Days. XCOM 2 's geoscape by contrast has you deciding on the best place to spend time, as . M erge cells . Acid- probably the only type that can really compete with plasma, being that they shred armor even better and work vs all types of enemies. Kills non-stunned Lancer. Sort sheet by column A, Z → A. XCOM 2 Walkthrough and Guide by Jasper Nikki. XCOM 2. 5,078. 10. Be very careful of positioning your soldiers closely together. Projects in the Proving Ground are available only after you've researched them in the lab. plasma grenades let you shred more reliably but most importantly it lets you destroy all destructible cover (things like trees are practically impossible to destroy with frag grenades, but plasma grenades will destroy it - mind you there are some pieces of cover that just never get destroyed though), and it causes things like cars to explode … It would be for the best if the Ranger has plasma shotgun but magnetic shotgun is good enough. You can then open it from the game by pressing the ~, ', or \ key on your keyboard. it means, death in one strike, or deaths in one grenade. Grenades. Page 1 of 45 - playable advent mod: details, feedback - posted in XCOM 2 Mod Talk: Updated April 5, 2016 Now with Andromedons! Be careful when aiming at a enemy behind cover. . Frag grenades: No longer Shred Armour, but they have increased radius. Used by: Grenadiers. the Grenadiers provide heavy ordinance delivery whenever and wherever we need it." The Grenadier Class in the game is equipped with a grenade launcher and a minigun. The chemical additive in the upgraded Acid Bomb is extremely corrosive, able to strip away most enemy armor immediately, while continuing to damage the target over time with chemical burns. Damage: 3-4 (+2) Shred: 0 Crit Chance: 0/0/10%/10% Will: 50/60/60/60 Tech: 125 Mark Target . Sort sheet by column A, A → Z. 1.) Within this description you'll find some information about almost all the LW2 compatible class mods' in Steam Workshop. [XCOM] XCOM 2: War of the Chosen Announced - The Real War begins in August « 1 … 14 15 16 17 18 19 20 … 100 » This is also why Rocket Launchers and Blaster Launchers tend to have stand-out performance; they have big enough blast radii to usually be able to catch multiple . C lear formatting Ctrl+\. you should definitely consider tossing a couple of Plasma Grenades which will . Use flashbang on sectoids to disrupt mind control. The +1 is a 20% chance. - Spider suit. [XCOM] XCOM 2: War of the Chosen Announced - The Real War begins in August « 1 … 71 72 73 74 75 76 77 … 100 » I tested and confirmed this myself. Proving ground you can get fairly late - its a mid game build really - maybe in month 2/3 and onwards. EDIT2 HEAT appears to benefit only Frag and Plasma Grenades, so it's a weak choice for most builds. Tactics. . Conditional f ormatting. You can also specify an amount . AddItem Shotgun_BM 1. Muton | Enemies XCOM 2 Guide. An Acid Bomb is an explosive weapon and utility item in XCOM 2. A radius of 4 deals 2 damage while a radius of 5 deals 1 damage. EMP Grenades/Bombs. The flamethrowers seem to be glitched out because even when the enemy is highlighted red and out of cover, they simply don't take damage sometimes. Muton is an Enemy in XCOM 2.. Muton Information. XCOM 2 class guide: how to arrange a ranger, suit up a psi-op and other . The Sectopod's AOE electricity and charged laser attacks might also shred armor, but I . This guide details everything you need to know about the Grenadier Class in XCOM 2 including Class Abilities, Weapons, and how to play it efficiently. - Acid Grenades gain 1 Rupture. Cost: N/A. The grenade in your grenade-only slot gains a bonus use: Holo Targeting Any directed cannon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target: Captain: Volatile Mix Your grenades have an increased radius of 1 tile and deal +2 damage: Chain Shot Take a shot with an aim penalty of -15. Muton is an Enemy in XCOM 2.. Muton Information. 9. Tactical Info " Plasma grenades improve on the frag grenade's damage, armor shredding and cover destruction capabilities. giveresource [resource id] [amount] - This console command will give you the resource with the specified ID. XCOM 2 PlayStation 4 . They are armed with three weapons: Plasma Rifles, which deal 4-6 damage and shreds 1 armor; a bayonet attachment for melee combat, dealing 6-8 damage; and Plasma Grenades, dealing 4-5 damage and shredding 2 armor. They have plasma grenades that can deal large damage at the time that they appear. The Escalation classes are intended to be thematically similar to the Long War classes from Xcom: Enemy Unknown, but updated to incorporate some of the new gameplay features of Xcom 2. Also an optional MEC story mission. - Time to bring in the Sectopod. Tandem Warheads is likely the better choice, even with Frag/Plasma Grenades from Specialists using Airdrop. Eventually the Grenadier will have access to plasma grenades, which shred 2 points of armor, and so this perk will make that 3. The Andromedon is an alien unit inside a "Battlesuit", which it seems to require to shield it from Earth's atmosphere. . All of the items available here are very expensive to craft (given the fact that all of them require an Elerium Core, which is quite hard to get), but the outcome is well worth it. - Skull plug. /A > - all plasma tier weapons gain 1 Rupture of 4 deals 2 while... Better choice, even with frag/plasma grenades from Specialists using Airdrop game, in addition to teeth! 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